#The duration in milliseconds ingame recipe/unlock popups stay on the screen toast_milliseconds = 7500 #The reverb decay time for sound effects in Spectrum's dimension dimension_reverb_decay_time = 8.0 #The reverb density for sound effects in Spectrum's dimension dimension_reverb_density = 0.5 wind_sim = false #Affects how often the wind simulation updates - A lower number makes the simulation smoother, but increases the performance impact significantly wind_sim_interval = 3 reduced_wind_particles = false #Post process shaders post_process_shaders = true #Light Blocks emit particles without holding a Radiance Staff always_spawn_light_block_particles = false #Items transported by a Pastel Network spawn particles pastel_network_particles = true #Adjusts the general brightness of the dimension (0 = default; 1 = darkening disabled dimension_brightness_mod = 0.0 #Mod Integration Packs to not load (in case of mod compat errors). Put the mod id of the mod with integration pack conflict here integration_packs_to_skip_loading = [] #Add some advanced tooltips to items, like if Sculk Shriekers are able to summon the Warden add_item_tooltips = true #The vanilla anvil caps enchantment levels at the max level for the enchantment #So enchanted books that exceed the enchantments natural max level get capped #If true the bedrock anvil will not cap the enchantments level to it's natural max level bedrock_anvil_can_exceed_max_vanilla_enchantment_level = false #The chance that an Enderman is holding a special treasure block on spawn #Separate value for Endermen spawning in the end, since there are LOTS of them there #Those blocks do not gate progression, so it is not that drastic not finding any right away. #Better to let players stumble about them organically instead of forcing it. enderman_holding_treasure_chance = 0.1 enderman_holding_treasure_chance_in_end = 0.0075 #Dimensions where shooting stars spawn for players. Shooting Stars will only spawn for players with sufficient progress in the mod shooting_star_dimensions = ["minecraft:overworld", "starry_skies:overworld", "paradise_lost:paradise_lost"] #Shooting star spawns are checked every night between time 13000 and 22000, every 100 ticks (so 100 chances per night). #By default, there is a 0.0075 ^= 0.75 % chance at each of those check times. Making it ~1 shooting star spawn #per night per player that unlocked the required progression. shooting_star_spawn_chance = 0.0075 #Dimensions where lightning strikes can spawn Storm Stones storm_stone_dimensions = ["minecraft:overworld", "starry_skies:overworld", "paradise_lost:paradise_lost"] #Chance for a lightning strike to spawn a Storm Stone storm_stone_spawn_chance = 0.4 #The time in ticks it takes a Pigment Pedestal to craft a vanilla Crafting Table recipe without upgrades #Setting this to <=0 will make the Pedestal not able to be used for crafting Crafting Table recipes. # vanilla_recipe_crafting_time_tioks = 40 #How much an item gets repaired when crafting it with Moonstruck Nectar repair_anything_recipe_repair_percentage = 0.33 #How fast decay will be spreading on random tick #can be used to slow down propagation speed of decay in the worlds #decay does use very few resources, but if your fear of someone letting decay #spread free or using higher random tick rates than vanilla you can limit the spreading rate here # #Fading and Failing do no real harm to the world. If you turn up these values too high players #may lack the feedback they need that what they are doing is correct # #1.0: Every random tick (default) #0.5: Every second random tick #0.0: Never (forbidden - players would be unable to progress) fading_spread_chance_on_random_tick = 1.0 failing_spread_chance_on_random_tick = 1.0 ruin_spread_chance_on_random_tick = 1.0 forfeiture_spread_chance_on_random_tick = 1.0 #Whether bottles can be used to pick up decay. Default is true. can_bottle_up_fading = true can_bottle_up_failing = true can_bottle_up_ruin = true can_bottle_up_forfeiture = true #Whether decay can take over block entities. Defaults to false. fading_can_destroy_block_entities = false failing_can_destroy_block_entities = false ruin_can_destroy_block_entities = false forfeiture_can_destroy_block_entities = true #When a player places decay, add an entry to the server log log_placing_of_decay = true #Allow End Portals to be aligned in any shape, not only 3x3 allow_dynamic_end_portal_shape = true #The audio volume for Spectrums crafting blocks. Set to 0.0 to turn those sounds off completely. block_sound_volume = 0.5 #The volume for audio that plays when close to certain ores ore_aura_sound_volume = 0.5 #When empty, enchantments that the player has not unlocked show up with a scattered name. You can use a different name here name_for_unrevealed_enchantments = "" #Exuberance increases experience gained when killing mobs. With 25% bonus XP and 5 levels this would mean 2,25x XP on max level exuberance_bonus_experience_percent_per_level = 0.25 #In vanilla, crits are a flat 50 % damage bonus. Improved Critical increases this damage by additional 50 % per level by default improved_critical_extra_damage_multiplier_per_level = 0.5 #Flat additional damage dealt with each level of the First Strike enchantment first_strike_damage_per_level = 2.0 #The percentile a mobs armor/hand stacks are being dropped when hit with a Disarming enchanted weapon per the enchantments level disarming_chance_per_level_mobs = 0.01 #If > 0 the Disarming Enchantment is able to remove armor and hand tools from a hit player. Should be a far smaller chance than for mobs disarming_chance_per_level_players = 0.001 #Experience dropped my mined infested blocks is multiplied by this value pest_control_experience_multiplier = 2.0 #The duration a glow ink sac gives night vision when wearing a glow vision helmet in seconds glow_vision_goggles_duration = 240 #If the Omni Accelerator should be able to have interactions in PvP that can drain the targets XP, modify their equipment, ... (configured via the requires_omni_accelerator_pvp_enabled item tag) omni_accelerator_pvp = false gemstone_armor_helmet_protection = 3 gemstone_armor_chestplate_protection = 7 gemstone_armor_leggings_protection = 5 gemstone_armor_boots_protection = 4 gemstone_armor_toughness = 0.0 gemstone_armor_knockback_resistance = 0.0 gemstone_armor_weakness_amplifier = 1 gemstone_armor_slowness_amplifier = 1 gemstone_armor_absorption_amplifier = 0 gemstone_armor_resistance_amplifier = 0 gemstone_armor_regeneration_amplifier = 0 gemstone_armor_speed_amplifier = 1 bedrock_armor_helmet_protection = 5 bedrock_armor_leggings_protection = 9 bedrock_armor_chestplate_protection = 12 bedrock_armor_boots_protection = 5 bedrock_armor_toughness = 3.0 bedrock_armor_knockback_resistance = 0.3 #Tool Material Stats low_health_durability = 16 low_health_mining_speed = 4.0 low_health_attack_damage = 2.0 low_health_enchantability = 10 voiding_durability = 1143 voiding_mining_speed = 20.0 voiding_attack_damage = 1.0 voiding_enchantability = 5 bedrock_mining_speed = 15.0 bedrock_attack_damage = 5.0 bedrock_enchantability = 3 draconic_durability = 10000 draconic_mining_speed = 11.5 draconic_attack_damage = 7.0 draconic_enchantability = 1 malachite_durability = 1536 malachite_mining_speed = 14.0 malachite_attack_damage = 5.0 malachite_enchantability = 20 glass_crest_durability = 6144 glass_crest_mining_speed = 18.0 glass_crest_attack_damage = 10.0 glass_crest_enchantability = 5 verdigris_durability = 1536 verdigris_mining_speed = 7.0 verdigris_attack_damage = 2.5 verdigris_enchantability = 14 nectar_durability = 6144 nectar_mining_speed = 9.5 nectar_attack_damage = 9.0 nectar_enchantability = 30 dreamflayer_durability = 650 dreamflayer_mining_speed = 5.0 dreamflayer_attack_damage = 2.0 dreamflayer_enchantability = 20 nightfall_durability = 650 nightfall_mining_speed = 2.0 nightfall_attack_damage = 1.0 nightfall_enchantability = 0 max_level_for_effects_in_lesser_potion_pendant = 3 max_level_for_effects_in_greater_potion_pendant = 1 #True will prevent the spread of Decay blocks in claims. #Only enable when necessary and communicate to your players that those blocks will not work in their claims. #If any player comes to the Spectrum devs claiming that decay does not spread for them, and therefore they could not progress #You will get put on the 'bad pack devs' list and this config setting removed again # decay_is_stopped_by_supported_claim_mods = false #By Default, Roughly Enough Items will show a 'recipe not unlocked yet' screen for not yet unlocked recipes. #Setting this value to false will instead not show this screen, showing no recipes whatsoever, until unlocked # rei_lists_unrevealed_recipes_as_not_unlocked = true