{
  // Item IDs that trigger particles when placed on pillars
  // Add or remove item IDs from this list to control which items create particles
  // Format: "minecraft:item_name" (use the item's registry name)
  // Items must be placed on a pillar block to trigger particles
  // Right-click a pillar with an item from this list to place it and activate particles
  // You can also use item tags by prefixing with "#" (e.g., "#minecraft:planks")
  "items": [
    "minecraft:diamond",
    "minecraft:netherite_ingot",
    "minecraft:nether_star",
    "minecraft:heart_of_the_sea",
    "minecraft:trident",
    "minecraft:emerald",
    "minecraft:dragon_breath",
    "minecraft:netherite_scrap",
    "minecraft:totem_of_undying",
    "minecraft:spyglass",
    "minecraft:elytra",
    "minecraft:diamond_sword",
    "minecraft:diamond_hoe",
    "minecraft:diamond_axe",
    "minecraft:diamond_pickaxe",
    "minecraft:diamond_shovel",
    "minecraft:diamond_boots",
    "minecraft:diamond_leggings",
    "minecraft:diamond_chestplate",
    "minecraft:diamond_helmet",
    "minecraft:netherite_sword",
    "minecraft:netherite_hoe",
    "minecraft:netherite_pickaxe",
    "minecraft:netherite_axe",
    "minecraft:netherite_shovel",
    "minecraft:netherite_boots",
    "minecraft:netherite_leggings",
    "minecraft:netherite_chestplate",
    "minecraft:netherite_helmet",
    "minecraft:nautilus_shell",
    "minecraft:shulker_shell",
    "minecraft:golden_apple",
    "minecraft:enchanted_golden_apple",
    "minecraft:golden_carrot",
    "minecraft:experience_bottle",
    "minecraft:mojang_banner_pattern",
    "minecraft:ancient_debris",
    "minecraft:dragon_head",
    "minecraft:dragon_egg",
    "minecraft:player_head",
    "minecraft:beacon",
    "minecraft:end_crystal",
    "minecraft:conduit",
    "minecraft:skeleton_skull",
    "minecraft:zombie_head",
    "minecraft:wither_skeleton_skull",
    "minecraft:creeper_head",
    "minecraft:enchanting_table",
    "minecraft:emerald_block",
    "minecraft:diamond_block",
    "minecraft:gold_block",
    "minecraft:netherite_block",
    "minecraft:deepslate_diamond_ore",
    "minecraft:diamond_ore",
    "minecraft:bedrock",
    "minecraft:pufferfish",
    "minecraft:poisonous_potato",
    "minecraft:creeper_spawn_egg",
    "minecraft:turtle_spawn_egg",
    "minecraft:axolotl_spawn_egg",
    "minecraft:wither_skeleton_spawn_egg",
    "minecraft:shulker_spawn_egg",
    "minecraft:elder_guardian_spawn_egg",
    "minecraft:ravager_spawn_egg",
    "minecraft:slime_spawn_egg",
    "minecraft:zoglin_spawn_egg",
    "minecraft:villager_spawn_egg",
    "minecraft:skeleton_horse_spawn_egg",
    "minecraft:glow_squid_spawn_egg",
    "minecraft:goat_spawn_egg",
    "minecraft:enderman_spawn_egg",
    "minecraft:written_book"
  ],
  
  // MOB SPAWN EGGS:
  // Spawn eggs (e.g., creeper_spawn_egg, zombie_spawn_egg) render the actual entity/mob on the pillar
  // When you place a spawn egg on a pillar, the mob will face the direction you were looking
  // The mob is displayed on top of the pillar and will spawn particles like other items
  // 
  // MAKING MOBS SPIN:
  // To make a mob spin continuously, rename the spawn egg to "spin" using an anvil
  // The name must be exactly "spin" (case-insensitive, so "Spin" or "SPIN" also works)
  // Mobs with "spin" name tag will rotate continuously (40% slower than regular items)
  // Mobs without "spin" name tag will stay facing the direction you were looking when placed
  // 
  // ROTATING MOBS:
  // You can rotate mobs by Shift+Right-Clicking the pillar (rotates 180 degrees each time)
  // This works for both spinning and non-spinning mobs
}
